Exploring Fallout, Gaming’s Most Unexpected Television Success
The Fallout TV show is back to its platform, and it's accurate to state that audiences were delightfully shocked by the caliber of its first season. By depicting the retro-futuristic, post-apocalyptic United States through the eyes of three separate characters, it effectively portrayed multiple facets of the gamer's experience.
There was vault-dweller Lucy, trying to do the right thing and finding that the ruined world made that exceptionally challenging; Max, the Brotherhood of Steel rookie, who starts challenging his cult's authority and creates plenty of trouble in mechanized battle suit; and the Ghoul, a fan-favorite figure who has completely shed any moral compass out in the irradiated wastes.
Setting the Stage for the Second Season
The debut season's ending unveiled a major secret about those responsible for the global annihilation that condemned a population in bomb-proof bunkers for centuries. It also posed plenty of questions unresolved for the next installment – and, now, anticipations are much greater.
“We’ll take ‘pretty good’ – let’s get that on a poster,” says Jonah Nolan.
“Starting the first season, people were like, ‘Just don't mess it up’,” adds the game director. “We are ecstatic with the response to the show, so now people are arriving with more enthusiasm and altered expectations.”
The Mojave Beckons for Season Two
The second season is taking place in the neon-lit city, the backdrop of the 2010’s game Fallout: New Vegas, which is frequently celebrated for having the most compelling narratives and characters in the series, even if it was technically flawed at launch.
“It’s more of a desert vibe, a Mojave vibe, that’s so integral to that game,” explains Nolan. “That dusty, blasted-out Route 66 feeling of the game is so much rewarding to incorporate into the show.”
In the series narrative, a long time has passed since the story of the New Vegas game by the time the characters make their way there. However, the creators hint that it will honor the player’s journey.
Crafting a Tangible World
The Fallout TV series is praised for its tangible quality – its production team insisted on physical models and environments were fabricated, reflecting the makeshift nature of the towns in the games.
“As a sci-fi fan, so many shows I watch, I’m conscious that they’re all filmed against a digital backdrop,” says co-creator Geneva Robertson-Dworet. “The key objective of an translation, particularly of a video game, is to feel like it’s real.”
In fact, almost everything you see on-screen is physical, even the infamously terrifying radioactive creatures known as the apex predators. In the show, they are portrayed by puppets, and were by all accounts quite terrifying up close.
A Labor of Love
The Fallout series succeeds because it is made by skilled directors who are also passionate gamers, in collaboration with the game developers behind the video games. This mutual respect for the lore is apparent in the finished show.
The second season is debuting on a weekly basis rather than as a full-season drop, offering a different experience from the first season. This format will allow for a new weekly discussion, something the creators themselves are eager to witness.
“It delves deeper, it’s bigger, it’s wittier, it has a lot of surprises,” promises the game director. “I can't wait to seeing what people think.”